My group and I use this variation on damage in our campaigns. We weren't happy with the static damage that 13th Age monsters, so we converted it to dice rolls. This was a simple conversion.
We rounded down the damage to the nearest common die. We then would add the difference between the two numbers as a modifier.
This modifier is optional, but then the monsters you encounter will never be as powerful as they were before.
| 13th Age Variable Damage Conversion Table | Variable Damage Equivalents | |||||||||||
| Orig. Dmg |
Dice Roll |
Mod* (+) |
Orig. Dmg |
Dice Roll |
Mod* (+) |
Orig. Dmg |
Dice Roll |
Mod* (+) |
Orig. Dmg |
Dice Roll |
Mod* (+) |
|
| 1 | - | 1 | 26 | 1d20 +1d6 |
- | 51 | 2d20 +1d10 |
1 | 76 | 3d20 +1d12 +1d4 |
- | |
| 2 | - | 2 | 27 | 1d20 +1d6 |
1 | 52 | 4d10 +1d12 |
- | 77 | 3d20 +1d12 +1d4 |
1 | |
| 3 | - | 3 | 28 | 1d20 +1d8 |
- | 53 | 4d10 +1d12 |
1 | 78 | 3d20 +1d12 +1d6 |
- | |
| 4 | 1d4 | - | 29 | 1d20 +1d8 |
1 | 54 | 2d20 +1d10 +1d4 |
- | 79 | 3d20 +1d12 +1d6 |
1 | |
| 5 | 1d4 | 1 | 30 | 1d20 +1d10** |
- | 55 | 2d20 +1d10 +1d4 |
1 | 80 | 4d20 | - | |
| 6 | 1d6 | - | 31 | 1d20 +1d10 |
1 | 56 | 2d20 +1d10 +1d6 |
- | 81 | 4d20 | 1 | |
| 7 | 1d6 | 1 | 32 | 1d20 +1d12 |
- | 57 | 2d20 +1d10 +1d6 |
1 | 82 | 3d20 +1d12 +1d10 |
- | |
| 8 | 1d8 | - | 33 | 1d20 +1d12 |
1 | 58 | 2d20 +1d10 +1d8 |
- | 83 | 3d20 +1d12 +1d10 |
1 | |
| 9 | 1d8 | 1 | 34 | 1d20 +1d10 +1d4 |
- | 59 | 2d20 +1d10 +1d8 |
1 | 84 | 4d20 +1d4 |
- | |
| 10 | 1d10 | - | 35 | 1d20 +1d10 +1d4 |
1 | 60 | 3d20 | - | 85 | 4d20 +1d4 |
1 | |
| 11 | 1d10 | 1 | 36 | 1d20 +1d10 +1d6 |
- | 61 | 3d20 | 1 | 86 | 4d20 +1d6 |
- | |
| 12 | 1d12 | - | 37 | 1d20 +1d10 +1d6 |
1 | 62 | 3d20 | 2 | 87 | 4d20 +1d6 |
1 | |
| 13 | 1d12 | 1 | 38 | 1d20 +1d10 +1d8 |
- | 63 | 3d20 | 3 | 88 | 4d20 +1d8 |
- | |
| 14 | 1d12 | 2 | 39 | 1d20 +1d10 +1d8 |
1 | 64 | 3d20 +1d4 |
- | 89 | 4d20 +1d8 |
1 | |
| 15 | 1d12 | 3 | 40 | 2d20 | - | 65 | 3d20 +1d4 |
1 | 90 | 4d20 +1d10 |
- | |
| 16 | 1d12 +1d4 |
- | 41 | 2d20 | 1 | 66 | 3d20 +1d6 |
- | 91 | 4d20 +1d10 |
1 | |
| 17 | 1d12 +1d4 |
1 | 42 | 3d10 +1d12 |
- | 67 | 3d20 +1d6 |
1 | 92 | 4d20 +1d12 |
- | |
| 18 | 1d12 +1d8 |
- | 43 | 3d10 +1d12 |
1 | 68 | 3d20 +1d8 |
- | 93 | 4d20 +1d12 |
1 | |
| 19 | 1d12 +1d8 |
1 | 44 | 2d20 +1d4 |
- | 69 | 3d20 +1d8 |
1 | 94 | 4d20 +1d12 |
2 | |
| 20 | 1d20 | - | 45 | 2d20 +1d4 |
1 | 70 | 3d20 +1d10 |
- | 95 | 4d20 +1d12 |
3 | |
| 21 | 1d20 | 1 | 46 | 2d20 +1d6 |
- | 71 | 3d20 +1d10 |
1 | 96 | 4d20 +1d12 +1d4 |
- | |
| 22 | 1d20 | 2 | 47 | 2d20 +1d6 |
1 | 72 | 3d20 +1d12 |
- | 97 | 4d20 +1d12 +1d4 |
1 | |
| 23 | 1d20 | 3 | 48 | 2d20 +1d8 |
- | 73 | 3d20 +1d12 |
1 | 98 | 4d20 +1d12 +1d6 |
- | |
| 24 | 1d20 +1d4 |
- | 49 | 2d20 +1d8 |
1 | 74 | 3d20 +1d12 |
2 | 99 | 4d20 +1d12 +1d6 |
1 | |
| 25 | 1d20 +1d4 |
1 | 50 | 2d20 +1d10 |
- | 75 | 3d20 +1d12 |
3 | 100 | *** | - | |
| *=Optional | ||||||||||||
| **=Can use 1d30 instead. | ||||||||||||
| ***=5d20 or 10d10 or 1d% + 1d10 | ||||||||||||