These feats provide an alternative to the standard feats for the talents of the Core Book Ranger, for a bit more variety.
Archery
Adventurer feat: Once per battle, when you hit with a ranged attack, the enemy is hampered (save ends).
Champion feat: Your ranged attacks gain a +2 bonus to hit against dazed, weakened, hampered, stunned and stuck opponents.
Epic feat: You regain all once per battle effects of this talent after you rally.
Double Melee Attack
Adventurer feat: Your second attack gains a +2 attack bonus if it is against the same target.
Champion feat: If you hit the target with the first and the second attacks, it takes 10 ongoing damage.
Epic feat: As above, but 25 ongoing damage.
Double Ranged Attack
Adventurer feat: Your second attack gains a +2 attack bonus if it is against the same target.
Champion feat: If you hit the target with the first and the second attacks, it takes 10 ongoing damage.
Epic feat: As above, but 25 ongoing damage.
Favored Enemy
Adventurer feat: You gain a +5 bonus on all skill checks against your favored enemy.
Champion feat: Once per battle, change a hit from your favored enemy into a miss.
Epic feat: Once per battle, reroll a missed attack against your favored enemy.
Fey Queen's Enchantments
Adventurer feat: You gain a +1 bonus to regain breath weapon spells during a fight for each icon relationship point with the Three and the Great Gold Wyrm.
Champion feat: If you have a breath weapon spell active, you gain resist 18+ against the element of that spell.
Epic feat: If you choose a breath weapon spell with this talent, gain two.
First Strike
Adventurer feat: After the first attack, your crit range is still expanded by +1.
Champion feat: Once per day, deal 5 ongoing damage per level with a critical hit.
Epic feat: Once per battle, reroll the first attack roll against an enemy if it is a miss.
Lethal Hunter
Adventurer feat: If you were tracking or observing the opponent before the battle, your critical threat range with Lethal Hunter increases to +4.
Champion feat: Whenever an enemy disengages from you or moves out of nearby range in a battle, your critical threat range against the target increases by +1.
Epic feat: When the escalation die is 3+, your critical threat range increases by 2 against all staggered targets.
Ranger ex Cathedral
Adventurer feat: After you use a daily cleric spell, your melee and ranged attacks deal extra holy damage equal to your level until the end of the battle.
Champion feat: After you use a daily cleric spell, you gain a +2 bonus to AC until the end of the battle.
Epic feat: If you choose a daily spell, you can cast it twice per day.
Ranger's Pet
Epic feat: This talent no longer costs a talent slot.
Tracker
Adventurer feat: You gain a +2 bonus to all attacks in the same turn you use terrain stunt.
Champion feat: If you hit with an attack in the same turn after your terrain stunt, you can inflict either the weakened or hampered condition (save ends).
Epic feat: With a Dexterity + level vs. AC attack as a free action, you can inflict the condition on a second nearby enemy.
Two-Weapon Mastery
Adventurer feat: If you also have the Double Melee Attack talent, you no longer reduce your weapon die when using it.
Champion feat: If you fight with two one-handed melee weapons, add both Strength and Dexterity to damage.
Epic feat: Once per battle, reroll an attack while two-weapon fighting.