Druid Changes (13TW Druid modification)
Also on House Velo'vasse.
After running a druid using both the playtest version and the finalized 13 True Ways version, my husband and I added a few tweaks that we felt were needed. Unless otherwise specified, everything mentioned here is in addition to the existing Druid class features, and not a replacement.
♦ Ritual Caster ♦
Both the spellcasting talents of the druid now have the Ritual Caster feat for free.
♦ Terrain Caster Adept Level Progression ♦
Druid Level | Daily Spells | Level Spells are Cast At | Total bonus Feats* |
Level 1 Multiclass | 1 | 1st | 1 |
Level 1 | 1 | 1st | 1 |
Level 2 | 2 | 1st | 1 |
Level 3 | 3 | 3rd | 1 |
Level 4 | 4 | 3rd | 1 |
Level 5 | 5 | 5th | 2 |
Level 6 | 5 | 5th | 2 |
Level 7 | 6 | 7th | 2 |
Level 8 | 6 | 7th | 3 |
Level 9 | 7 | 9th | 3 |
Level 10 | 7 | 9th | 3 |
Terrain Caster Initiates get one bonus Terrain Caster Feat at 1st Level.
So why the bonus feats? The druid only gets at-will spells by spending a feat, which overall is fine. But during play we found it very limiting (and frequently overkill) if a Druid had to rely on Daily powers as the bulk of the spells. We realize that may have been the point, but it just didn’t mesh with our play-style.
By giving a Terrain Caster Adept one free feat per tier, we aim to give a feel of the Druid specializing in certain terrains, without sacrificing most of their feats on at-will powers. This opens their feat selection up to improving their other Druid Talent. Initiates get one bonus feat in the spirit of fairness.
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