Necromancer Spell - Energy Drain
Energy Drain (3rd level necromancer spell)
Ranged spell - Standard action - Daily
Target: One nearby enemy.
Attack: Intelligence + level vs. PD.
Hit: The target suffers 10 damage for each negative level received. Each negative level apply -1 to all attacks and all defenses. receives 1d4 negative levels (normal save, 11+ ends) and
5th Level Spell - 1d4+1 negative levels. Damage becomes 15 per negative level.
7th Level Spell - 1d4+2 negative levels. Damage becomes 20 per negative level.
9th Level Spell - 1d4+3 negative levels. Damage becomes 25 per negative level.
Adventurer Feat: If you miss, you may try to hit a target behind the previous target, as long as they're roughly in line.
Champion Feat: If you miss from all targets, the spell is not expended.
Epic Feat: The target suffers penalty to this spell save equal to the escalation die it was cast in.
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Being even slightly dehydrated—as little as 2% of normal fluid loss—takes a toll on energy levels.Dehydration causes a reduction in blood volume, explains Goodson, which makes the blood thicker.
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