Bard spells, songs and battle cries
Also see the collection of bard talents.
1st Level Battle Cries
Irritating Gesture
Flexible melee attack
Triggering Roll: Natural odd roll
Effect: The target takes a -2 penalty to its next attack roll.
Adventurer feat: A second enemy in the same group takes the penalty.
Champion feat: If the target is a mook, the entire group takes the penalty.
Epic feat: All nearby enemies take the penalty.
1st Level Songs
Ditty of the Bumbling Fools
Bardic song
Recharge 6+ after battle
Quick action each turn; 11+ to sustain; automatic sustain if a natural 1 was rolled during or after your last turn
Opening & Sustained Effect: If an ally rolls a natural 1, they gain temporary hit points equal to your Charisma + level. If an opponent rolls a natural 1, they take psychic damage equal to your Charisma + level.
Final Verse: Choose an enemy. That enemy must immediately make a save, or its next attack roll is a natural 1.
Champion feat: Double the temporary hit points and damage.
Epic feat: Triple it.
1st Level Spells
Birdsong
Close-quarters spell; Daily
Target: Yourself
Effect: Until the next quick rest, you speak the language of birds. You can imitate their songs and communicate with them, within the limits of a bird's intelligence and understanding of the world.
Adventurer feat: You can extend the effect to a nearby ally.
Cat's Grace
Close-quarters spell; Daily
Target: You or a nearby ally
Effect: Until the next quick rest, the target can roll twice on Dexterity-based skill checks and take the better result.
Adventurer feat: The target can also roll twice on disengage checks.
Champion feat: The target also gains a +1 bonus to AC and PD.
Epic feat: The target also gains a +1 bonus to dexterity-based attack rolls.
Symphony of Pain
Your target shrieks in pain and flails wildly at its enemies.
Ranged spell; Daily
Target: One nearby enemy
Attack: Charisma + Level vs. MD
Hit: 2d10 + Charisma psychic damage, 5 ongoing psychic damage and the target is weakened (-4 to attacks and defenses) and enraged (save ends all three).
Enraged: When the target hits with an attack, it deals extra damage equal to twice its level.
Miss: Damage equal to your level.
3rd level spell: 4d10 damage and 10 ongoing psychic damage.
5th level spell: 6d10 damage and 15 ongoing psychic damage.
7th level spell: 9d10 damage and 25 ongoing psychic damage.
9th level spell: 3d10 x 5 damage and 40 ongoing psychic damage
Adventurer feat: If the target is staggered, roll twice to attack and take the better result.
Champion feat: The spell is now Recharge 16+.
Epic feat: The save is now a hard save (16+).
3rd Level Battle Cries
Lockstep with the Music
Flexible melee attack
Triggering Roll: Natural even roll
Effect: Sustain a bard song as a free action, with an automatic success on the roll.
3rd Level Songs
Song of the Mockingbird
Bardic song
Recharge 11+ after battle
Quick action each turn; 6+ to sustain
Opening & Sustained Effect: All nearby enemies take a -2 penalty to their saving throws. Regardless of how many penalties you stack up, a natural 18+ on a saving throw is always a success.
Final Verse: Every enemy that failed at least one saving throw while the song was active takes 1d4 psychic damage multiplied by your level.
Champion feat: The saving throw penalty is equal to your Charisma modifier.
3rd Level Spells
5th Level Battle Cries
Hail the Thunder God
As you smash your weapon into the ground, roaring thunder rolls across the battlefield
Flexible melee attack
Triggering Roll: Any odd miss
Effect: Deal thunder damage equal to your level to all nearby enemies.
Epic feat: Also deal lightning damage equal to your level
5th Level Songs
Foe Down Hoedown
Bardic song; Interrupt action
Trigger: You or one ally has killed an enemy
Recharge 11+ after battle
Quick action to sustain each turn; 15+ to sustain; automatic sustain if the party killed an enemy since the last sustain roll
Opening & Sustained Effect: You and your nearby allies deal 1d6 extra psychic damage on a hit.
Final Verse: Increase the escalation die by 1.
7th level song: 2d6 extra psychic damage.
9th level song: 3d6 extra psychic damage.
Epic feat: If the escalation die is already at 6 on the final verse, each nearby ally can spend a recovery to heal as a free action.
9th Level Battle Cries
Swordplay Is a Complex Somatic Component
Flexible melee attack
Special: The escalation die must be 2+.
Triggering Roll: Natural even miss
Effect: Gain a standard action to cast a bard spell.
Epic feat: If you wield a magic weapon, gain its attack bonus to the spell's attack roll.
Version 0.1; 11 November 2016
-
World of warcraft! What precisely tabs opener the place has long been in my situation. Considerably preferred, bookmarked as their favorite, That i can’t look forward to even more! https://www.linkedin.com/pulse/voicemail-greeting-generator-crafting-perfect-message-tobias-jansen-sfcgc
Like 0 -
This is certainly hence attractive plus artistic. I like a colorations plus whichever company may get them while in the mailbox might be smiling. best personal trainer winter park fl 32789
Like 0 -
Being a Novice, I will be once and for all checking out on the web regarding posts which can be regarding assist with myself. Many thanks. Ecommerce fulfilment
Like 0 -
This particular is a superb publish We observed because of reveal this. It really is exactly what I needed to determine wish within long term you'll carry on with regard to discussing this type of superb publish. indian e visa eligibility south african citizens
Like 0 -
Pretty good post. I just stumbled upon your blog and wanted to say that I have really enjoyed reading your blog posts. Any way I'll be subscribing to your feed and I hope you post again soon. Big thanks for the useful info. morocco desert tours
Like 0 -
This is probably the results We're getting all over. With thanks for your personal site, I sign up to your website. This is usually a awesome site. inches. https://12bet.ninja/
Like 0
Leave your comments
Login to post a comment
Post comment as a guest