Hue - LVL 1-10 - Gnome Barbarian
Name: Hue Morris Level: 1
Race: Gnome
Class: Barbarian
Gender: Male Age: 28
Height: 3'0" Weight: 55lbs Build: Ripped
Hair: Silver Eyes: Brilliant Blue
Gold: 25
One Unique Thing: You've invented your own fighting style called Guffaw Fu. Tapping into your inner joy you giggle around the battlefield pummeling your opponents with glee.
Backgrounds
Guffaw Fu Master: +5
Traveling Entertainer: +3
Relationships:
The Emperor - 2 Positive
The Dwarf King: - 1 Negative
Str: 18 Mod: +4
Con: 16 Mod: +3
Dex: 14 Mod: +2
Int: 8 Mod: -1
Wis: 8 Mod: -1
Cha: 12 Mod: +1
Health: 30
Recoveries: 8
Recovery Dice: 1d12 + 3
Initiative: +3
Melee
Attack: +5
Hit: 1d8 + 4
Miss: 1
Ranged
Attack: +3
Hit: 1d6 + 2
Miss: 0
Weapons:
2x Heavy Steel Maracas (melee)
2x Bladed Brass Throwing Symbols (ranged)
Armor Class: 15
Physical Defense: 15
Mental Defense: 10
Armor:
Toad Leather Armor (light)
Racial Feature: Small
Gnomes have a +2 AC bonus against opportunity attacks.
Racial Power: Confound
Once per battle, when you roll a natural 16+ with an attack, you can also daze the target until the end of your next turn.
Racial Power: Minor Illusions
As a standard action, at-will, you can create a strong smell or a sound nearby. Nearby creatures that fail a normal save notice the smell or sound. Creatures that make the save may notice it but recognize it as not exactly real.
General Feature: Two-Weapon Fighting
If your attack roll is a natural 2, you can reroll the attack but must use the reroll.
Class Feature: Barbarian Rage
Once per day, use a quick action to start raging; a rage lasts until the end of battle (or around five minutes, if you decide to rage out of combat for dramatic roleplaying effect!).
While raging, you roll 2d20 to hit with your barbarian melee and thrown weapon attacks instead of 1d20. Use the higher roll for the attack. If you roll a natural 11+ with both dice and your highest attack roll is a hit, the attack is a critical hit!
Recharge 16+: After a battle in which you rage, roll a d20 and add your Constitution modifier; on a 16+, you can use Barbarian Rage again later in the day.
Talents:
Slayer
During your turn, when you attack a staggered enemy you were not engaged with at the start of your turn, deal +1d6 damage per level to that creature if you hit.
Slayer: (Adventurer Tier Feat)
You gain a +2 bonus to Slayer attacks.
Strongheart
Your recovery dice are d12s instead of d10s like other barbarians.
Unstoppable
Once per battle, declare you’re using Unstoppable before making a barbarian melee attack. If your attack hits at least one target, you can heal using a recovery.
Backstory:
Since early childhood you've been a rambunctious, giddy ball of energy. Even for a gnome your high energy enthusiasm for life quickly annoyed everyone around you. But what did you care? You were happy. You found your two favorite activities were making as much noise as possible and rough-housing. These two great joys lead you to music, acting, and dancing within your gnomish community, and to eventually leave home to practice barbarianism. Whether it was the fact that you were the smallest member of your barbarian training squad, your unflappable optimism, or the fact that you rarely lost a one on one match, every other student hated your guts. But they hated you so deeply, they grew to be better barbarians for it. You inadvertently brought out the fiery rage in each and every classmate, which they cultivated, learned to control, and used to pass the training course. Though your fighting skills were usually unmatched, nothing made you angry, and your instructors couldn't pass off a barbarian who never gets angry. After 10 years of failed barbarian training, your true calling came to you in your sleep. A feather from your pillow tickled your face while you slept, causing your body to instinctively frenzy and, though still half asleep, completely pulverize your bed. Your own laughter finally woke you to the remains of your bed frame, and with a chuckle, you struck out on your own to harness your fits of laughter into your own fighting style: Guffaw Fu. As you wandered the world and trained yourself to time your laughter with focused breathing and heavy but quick strikes you often found work as an entertainer in The Dragon Kingdom. Making a name for yourself, you even performed for the Emperor a few time, earning you good standing with him and many governmental officials.
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