Robb - LVL 1-10 - Human Fighter (Archer)
Name: Robb (Righteous Orc's Bane Bow) Level: 1
Race: Human
Class: Fighter
Gender: Male Age: 27
Height: 5'8" Weight: 205lbs Build: Spry
Hair: Blonde Eyes: Hazel
Gold: 25
One Unique Thing: I am an ancient longbow, forged in secret by members of The Elf Queen's court to end the threat of the Orcs. Each time I am killed I must start anew with a new host.
Backgrounds
Internal Affairs Sniper: +5
Exiled Bounty Hunter: +3
Relationships:
The Elf Queen - 1 Positive
The Orc Lord - 2 Negative
Str: 12 Mod: +1
Con: 18 Mod: +4
Dex: 18 Mod: +4
Int: 10 Mod: +0
Wis: 10 Mod: +0
Cha: 8 Mod: -1
Health: 36
Recorveries: 9
Recovery Dice: 1d10 + 4
Initiative: +5
Melee
Attack: +2
Hit: 1d8 + 1
Miss: 1
Ranged
Attack: +5
Hit: 1d10 + 4
Miss: 1
Weapons:
Albino Longbow (you): 1d10
Longsword: 1d8
Armor Class: 20
Physical Defense: 15
Mental Defense: 11
Armor:
Black Scalemail
Racial Power: Quick to Fight
At the start of each battle, roll initiative twice and choose the result you want.
Class Feature: Extra Tough
You start with nine recoveries instead of the usual eight.
Class Feature: Threatening
Whenever an enemy attempts to disengage from you, it takes a penalty to its check equal to your Dexterity (+4) or Constitution (+4) modifier, whichever is higher.
The penalty doesn't apply if you are stunned, grabbed, or otherwise incapable of making an opportunity attack.
Talents:
Deadeye Archer
Your attacks with d8 ranged weapons (heavy crossbow, longbow) now deal d10 damage per level. Your attacks with d6 ranged weapons (light crossbow, shortbow) now deal d8 damage per level. In addition, your misses with basic ranged attacks deal damage equal to your level.
Deadeye Archer (Adventurer Feat):
If you spend a quick action to aim before making a ranged basic attack, add your Dexterity (+4) modifier to the damage if you miss.
Tough As Iron
Once per battle, you can rally using a quick action instead of a standard action.
Power Attack
Once per battle before you roll an attack, you can declare you're using Power Attack to deal additional damage with that attack roll. If the attack hits, you deal the following additional damage:
Deal 1d4 additional damage per level if you are using a one-handed weapon.
Deal 1d6 additional damage per level if you are using a two-handed weapon.
Generic (Adventurer Feat): Precise Shot
When your ranged attack targets an enemy who is engaged with an ally, you have no chance of hitting that ally.
Maneuvers:
Deadly Assault:
Flexible melee or ranged attack
Triggering Roll: Any natural even hit
Effect: Reroll any 1s from your damage roll. You're stuck with the rerolls.
Second Shot:
Flexible ranged attack
Triggering Roll: Natural 16+
Effect: After this attack, you can make a basic ranged attack with the same weapon (as long as it's not a weapon that takes a quick action to reload or draw) with a –4 attack penalty.
You can't use any maneuvers with the second attack.
Heavy Blows:
Flexible melee attack
Triggering Roll: Any natural even miss
Effect: You gain a bonus to your miss damage with that attack equal to the escalation die.
Backstory:
As a sentient longbow crafted long ago by allies of The Elf Queen, you know where your allegiances lie and who you are sworn to destroy, but the "host" who carries you runs the show most of the time. You provide strong urges to immediately attack ANY orc (but not half-orcs, because they aren't actually half orc. They are a miss named race that you are definitely not sworn to kill.) and mild urges to act respectful to ANY elf, but without your host, you are powerless.
Your current host is a human archer, who once went by his own name, but has since forgotten his own and refers to himself by your name, Robb. He was once a city guardsman who was recruited to help investigate internal corruption within the members of the city guard, but was blackmailed into leaving the city by a corrupt investigator who played the system against him. In exile, he still had the urge to serve the people and became a bounty hunter, where he happened to come across you in the hands of some now dead orcs. They were on their way to the Abyss where they planned to throw you in. Together you work towards your ultimate goal, to wipe out every last Orc.
Quirk Suggestion:
The moment you spot an Orc, you loudly count down from 5 to 1. If no other party member intervenes during the count down, you start firing at the Orc until you or all Orcs in view are dead.
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