Wolf-in-Sheep's-Clothing
There are a number of monsters that just sort of linger in the collective conscious of the tabletop gamer. The monsters of early D&D (we're talking 1980, courtesy of Gygax himself) are part of that, whether considered lame or useless or 'redeemed' in a later system's publication. Yep, can't keep this one to myself.
Note: Playtest in progress, but written for level four players. Suggestions of level eight equivalent (which is where Paizo decided to place them) listed at the bottom. Since I have a party of six, I'm fudging the monster numbers somewhat.
The original creature of Gygax's creation could 'sprout' a growth that appeared in the shape of a rabbit or other tiny creature. The 2002 edition which was carried over into the latest Dungeons & Dragons instead laces tendrils through the corpse of any tiny animal and uses it as a puppet to lure in prey. I'm not sure which I like better, so I'm leaving it vague here. Choose your own style!
Wolf-in-Sheep's-Clothing
A small forest animal sits motionless atop a worn stump—and then the stump’s face peels open into a maw of sharp teeth.
Double-strength 4th level wrecker [abberation]
Initiative: +3
Darkvision, 360° vision
Tentacles +9 vs. AC (two attacks, engaged or nearby)—10 damage each
Roots and Teeth +9 vs. AC—25 damage
AC 20
PD 14 HP 108
MD 18
Double-strength 6th level wrecker [abberation]
Initiative: +5
Darkvision, 360° vision
Tentacles +11 vs. AC (two attacks, engaged or nearby)—18 damage each
Roots and Teeth +11 vs. AC—40 damage
AC 22
PD 16 HP 180
MD 20
Double-strength 8th level wrecker [abberation]
Initiative: +7
Darkvision, 360° vision
Tentacles +13 vs. AC (two attacks, engaged or nearby)—35 damage each
Roots and Teeth +13 vs. AC—75 damage
AC 24
PD 18 HP 288
MD 22
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