Fire Elemental
Fire Elemental
A roiling mass of living flame scorches everything in its path.
5th level wrecker (Elemental)
Initiative: +8
Vulnerability: cold
AC: 19 PD: 18 MD: 19
HP: 100
Scorching Blow: +8 vs. AC – 10 fire damage
Natural even hit: The target also suffers 5 ongoing fire damage (save ends 11+).
Natural 16+: The fire elemental can make a second scorching blow attack vs. the same target as a free action.
R: Flame Jet: + 9 vs. PD – 20 fire damage
Feeding the Fire: If the fire elemental takes any fire damage, it heals that amount of damage instead.
Fiery Bura: At the start of the fire elemental’s turn, each enemy engaged with it takes 2d8 fire damage; any die result of 8 is kept and the die is rerolled.
Flight: The fire elemental hovers and flies effortlessly.
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