This PDF guide presents rules for adding curses/hexes to your game, both for GMs & PCs, with an emphasis on flexibility and creativity in their creation and use so they can fit any sort of campaign. In addition, the guide features a number of different poisons to allow rogues and other scoundrels more options in debilitating or killing their enemies.

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 August-PoisonsandCurses-Final.pdf Aaron R2485 kB23452014-09-08 16:47