Escalation Fanzine - INDEX
The following issues are included in this index:
Escalation 1: Miscellany - Summer 2017
Escalation 2: Horror - Fall 2017
Escalation 3: Festival - Winter 2017
Escalation 4: Giants in the Earth - Spring 2018
Escalation 5: Glorantha - Summer 2018
Escalation 6: The Underworld & Dungeons - Winter 2018
Escalation 7: The Divine - Fall 2019
My goal for this index is twofold. First, I want to group things together topically for easy reference. Second, I want to generate wider interest in the Escalation fanzine by revealing the impressive contents. I have done my best to be accurate but there must be errors, missed items, and especially missed artists. I welcome additions, corrections, and gold pieces. All of which can be sent to:
Heath Glandon
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Last revision: 2021-03-02
Topical Index
A
Adventure hooks (see Encounters, plot hooks)
Adventures (see Encounters)
Ages, previous
Undermarch, 6.73
Alignments
advice for using in 13th Age, 7.71
chaotic evil (be the hero of your story, stand strong and proud), 7.73
chaotic good (make the world better for everyone, even for those who disagree), 7.73
chaotic neutral (show others what true freedom is), 7.73
lawful evil (success gives others something to aspire to), 7.72
lawful good (protect society by upholding the law) 7.72
lawful neutral (safeguard the future by honoring the past) 7.72
neutral evil (protect your people, no matter the cost), 7.73
neutral good (try to do the right thing, even when it’s hard to tell what that is), 7.72
neutral neutral (don’t cause problems, solve them), 7.72
Assassin troupe faction, 2.11, 4.47-49
B
Blessings given by gods, minor and major, randomized, 7.84-94
C
Celebrations (see Festivals)
Classes, new and expanded
Barbarian talents, for characters tinged with lycanthropy, 7.5-10
all werebeasts
E: Moonjinx, 7.9
werebear talents
A: Mauling Grasp, 7.7
C: Tenacious, 7.8
wereboar talents
A: Elongated Tusks, 7.7
C: Stampede, 7.9
wererat talents
A: Razor Claws, 7.7
C: Slippery, 7.9
weretiger talents
A: Racking Paws, 7.8
C: Bounder, 7.9
werewolf talents
A: Ravenous Jaws, 7.8
C: Snatcher, 7.9
Cleric
as spiritual advisors, 7.28
bestowing blessings, 7.27
binding oaths, with plot hooks, 7.24-27
blood promises, 7.27
vows of marriage, 7.25-26
vows of obedience, 7.26
divination as plot hook, 7.28
domains (see Domains)
exorcism, 7.27-28
non-combat duties and rituals, 7.23-28
orders
Crown Abbeys, community order, 7.24
Crown Hospitallers, martial order, 7.24
Enlightened Voices, itinerant order, 7.24
Glittering Choir, community order, 7.24
Hearth Order, community order, 7.24
Migratory Flock, itinerant order, 7.24
Pillars of Faith, community order, 7.24
Swordbearer’s Legion, martial order, 7.24
psychopomp, 7.27
spells
Beneficent Smite (ranged attack + heal), 7.74
Canticle of Mercy (ally receives standard action), 7.75
Damn (retaliation attack), 7.75
Exalted Visions (automatic crit), 7.76
Exemplar’s Parable (control mob of mooks), 7.83
Forgotten Lore (better attacks against one creature type), 7.76
Glory of Life (healing after every turn), 7.77
Hallowed Ground (enemy makes death saves instead of ally), 7.77
Intercession of Adoration (group attack and AC bonuses), 7.78
Lament of Beauty (enemy receives reciprocal damage), 7.78
Mantle of Celestial Armor (group defense bonus), 7.79
Needs of the Many (group healing), 7.79
Orison of Potency (attacks use incremented dice), 7.80
Radiant Halo (automatic damage each turn), 7.80
Refrain of Light (close-quarters attack + heal), 7.81
Trickster’s Prickle (enemy attacks itself), 7.82
Untempered Illusion (draws enemies to particular location), 7.82
Wargasm (crit range expands for group), 7.83
Domains
Authority, targeted enemy, 7.20
Survival or Anti-External, focus on extra-planar entities, 7.13
Glorantha classes, using in Dragon Empire , 5.30-32
Hell mother, spirit shaman, 5.29
Humakti, 5.30-31
Paladin
domains (see Domains)
religious affiliations
Dance, 7.13
Storms, 7.13
Worms and Ecstasy, 7.13
(see Gods and religions)
talents
A: Astral Sink, 7.14
A: Corrupted Champion, 3.6
A: Death Knight, 3.7
A: Fist of the Crusader, 3.7
A: Glory of the Empire, 3.9
A: Golden Legion, 3.9
A: Grey Guard, 3.10
A: Guardian of the Vault, 3.11
A: Inquisitor, 3.11
A: Lawful Good, 3.12
A: Lightbringer, 3.12
A: Paladin Special Mount, 3.13
A: Stormhammer, 3.14
A: Valiant of the Star Court, 3.14
C: Champion of War, 3.15
C: Cleansing Touch, 3.15
C: Radiant Presence, 3.15
E: Shield of Devotion, 3.16
E: Winged Smite, 3.16
E: Zeal, 3.16
storm voice, 5.32
uzko-specific classes (dark troll)
adept, healer, 5.27
necromancer, bone shaman, 5.27
warrior, gladiator, 5.27
Warlock, 2.14-23
basic attacks, 2.17
class features, 2.17
Let’s Make a Deal, spell, 2.20
Master of Bargains, power, 2.19
class talents, 2.21
pacts, 2.21-22
pursuit of knowledge, 2.23
trial by combat, 2.23
gear, 2.16
level progression, 2.15
magic progression, 2.19
overview, 2.14
stats, 2.16
Warrior, D&D 4E style fighter, 6.25-36
basic attacks, 6.28
class features, 6.29
Extra Tough, 6.29
Power Strike, 6.29
class talents, 6.29
Cathedral’s Charger, 6.30
Combat Maneuver, 6.33
Dirty Fighting, 6.32
Eldritch Blade, 6.31
Fist of the Overworld, 6.32
Knight’s Protection, 6.31
Path of the Defender, 6.29
Path of the Slayer, 6.29-30
Shadow’s Herald, 6.30
Throwing Specialist, 6.33
Underworld’s Grasp, 6.33
Weapon Master, 6.31
gear and weapons, 6.26
level progression, 6.27-28
overview, 6.25
stances, 6.34-36
Battle Rage, 6.36
Defensive Formation, 6.34
Duelist’s Dance, 6.34
Relentless Charge, 6.35
Shadow Port Hustle, 6.34
Slippery Foot, 6.36
Sniper’s Mark, 6.36
Steady Hand, 6.36
Strike the Anvil, 6.35
Whirling Dervish, 6.35
Wind lord, 5.31
Zorak Zorani, berserker, 5.28
(see Classes for Glorantha)
Classes for Glorantha, new and expanded
abomination, 5.14-16
fateweaver, 5.10-12
psion, 5.19
savage, 5.8-9
swordmage, 5.16-18
using Glorantha classes in Dragon Empire , 5.30-32
warlock, 5.12-14
(see Glorantha)
Conditions for characters
lycanthropy, 2.8-9, 7.5-10
Creatures (see Monsters and creatures)
D
Domains (see Classes new and expanded, Domains)
Dungeon tiles (see Maps and play areas)
E
Encounters
applying icon relationship dice, 1.4-5, 1.22
balancing party strength, 1.6-7
escalation die, creative uses for, 4.38-42 (see Escalation die)
factions as narrative for nameless bad guys, 2.10-11
horror, incorporating elements of, 2.4-7
non-combat encounters
cleric-centered, 7.24-28
playable encounters
Belly of the Beast, digestive juices and parasites, 6.18
Big Chill, frozen river cave, 6.12
Cob’s Path, web-filled pit, 6.7
Danger Danger, High Voltage, everbright crystal cave, 6.8
Deja Voodoo (and Double-View), space and time warped cavern, 6.13
Dragon Cave-In, trapped dragon desires rescue, 6.15
Empty ‘V’, undead intersection, 6.9
Fungus Among Us, helpful and harmful fungus, 6.17
Geode Road, geode cave, 6.10
Heiligen’s Shrine, lava pits, 6.16
Lich’s Throne, treasure room, 6.11
Thirteenth Cavern, underground river, 6.19
To the Bat Cave, bat people outpost, 6.14
plot hooks, 6.5-6, 6.59, 7.26-28, 7.41
religious followers, random customs of, 7.67-70
(see Maps and play areas; Running the game)
Escalation die, creative uses for, 4.38-42
Aggro, attack bonus against only a single enemy, 4.41
By This Die I Rule, cripple enemy with an attack penalty, 4.40
Calling the Valkyries, bonus for unusual stunts, 4.39
Doom Clock, crit ranges increase after 6+, 4.40
Dreaded Foe, only one player can use the die each round, 4.41
Favor of Fickle Gods, bonus decreases from 6, 4.41
Hard Escalation Die, and Dark Sun variant, limits when the die advances, 4.40
No Seat in Valhalla, reset to 0 in order to escape death, 4.39
Rising Momentum, bonus also applies to initiative rolls, 4.41
Super Sentai Finisher, pass compounding bonuses to other players, 4.39
Swashbucklers & Flying Warriors, players use Swashbuckler talent, 4.41
Tides of Battle, table of random effects for each round, 4.41
Exorcism, 7.27-28
F
Factions
as narrative for nameless bad guys, 2.10-11
Shadows of the Abyss, assassin troupe faction, 2.11, 4.47-49
Feasts (see Festivals)
Feats associated with icons
Archmage
A: Arcane Dilettante, use cantrips, 4.34
C: Inspired Understanding, reroll an intelligence check, 4.34
E: Planeswalker, traveling through Overworld paths, 4.34
Crusader
A: Demon Slayer, take damage to reroll a miss, 4.35
C: Scars That Won’t Heal, bonus to saves, 4.35
E: Scream of Vengeance, increase escalation if receive critical hit, 4.35
Diabolist
A: Mark of the Diabolist, easier demon-related skill checks, 4.35
C: Foolish Bargain, gain an additional power, 4.35
E: Dibs on Her Favorite, Diabolist will protect, 4.35
Dwarf King
A: Hearty as a Dwarf, better recovery, 4.35
C: Treasures of the Forge, bonus to magic item recharge, 4.35
E: Steady as a Rock, bonus defenses, 4.35
Elf Queen
A: Sparks of Glamour, bonus to skill checks, 4.35
C: Mantle of the Moon, bonus to save, 4.35
E: Guiding Star Light, bonus on attack, 4.36
Emperor
A: Presence of Authority, bonus to nearby skill checks, 4.36
C: Rightful Rule, attack bonus, 4.36
E: Imperial Dignity, ignore all effects for one turn, 4.36
Great Gold Wyrm
A: Believer in Truth, easier to detect lies, 4.36
C: Radiant Presence, more difficult for enemies to disengage, 4.36
E: Claw of the Exalted One, deal holy damage, 4.36
High Druid
A: Beast Friend, reroll nature-related skill check, 4.36
C: Voices of the Wild, speak with animals, 4.36
E: Wild Walk, assume animal shape, 4.36
Lich King
A: Souls for the Bone Throne, heal when enemy is killed, 4.36
C: Medium, speak with the dead, 4.36
E: Walk Among Servants, difficult for undead to attack, 4.37
Orc Lord
A: Appetite for Destruction, reroll destroy checks, 4.37
C: Savagery, bonus to miss damage, 4.37
E: Driven by Pain, attack bonus while receiving ongoing damage, 4.37
Priestess
A: Martyrdom, suffer ill effect instead of an ally, 4.37
C: Blessed Healing, bonus roll to ally’s recovery, 4.37
E: Gift of Life, bonus roll when failing saving throw, 4.37
Shadow Prince
A: Master Thief, bonus background points, 4.37
C: Pure Luck, reroll with bonus, 4.37
E: Merge With Shadows, teleport when missed, 4.37
The Three
A: Dragon Worshipper, read draconian and easier skill checks, 4.37
C: Dragon Fighter, immune to dragon fear and defense bonus, 4.37
E: Flames of the Red, deal triple fire damage with crit, 4.37
Festivals
Celebration of Towers, 3.20
Darkness Eve, 3.23
Day of the Three-Folded Alliance, 3.24
Festival of All the Gods, 3.19
Festival of Lights, 3.4
Gift-Giving Day, 3.20
Gnomeday, 3.22
Incantation, The, 3.24
Month of the Emperor, 3.19
Name-Giving Day, 3.21
Nameless Days, 3.23
Night of Doors, 3.4
Night of the White Wheel, 3.21
Oath of the Golden Watch, 3.24
Passage of the Dark Walkers, 3.5
Pupil’s Day, 3.24
Renewal of the Crusade, 3.24
Stolen Holiday, 3.20
Sun Festival, 3.27
G
Glorantha
Dark Pacts & Ancient Secrets conversions to Glorantha, 5.4-19
class conversions
Abomination, 5.14-16
Fateweaver, 5.10-12
Psion, 5.19
Savage, 5.8-9
Swordmage, 5.16-18
Warlock, 5.12-14
earth priestess favors of the earth, 5.7-8
fate gifts, 5.6-7
fate rune, 5.5-6
example of creating Glorantha monster based on existing monster, 5.20-24
religions
god time, 7.62
gods
Humakt, 7.64
Orlanth, 7.64
hero plane, 7.62
heroquesting, 7.62, 64-65
mythology, 7.63
The Severance (Kumakt severs ties with Orlanth), 7.64
rituals
Humakti initiation rite, 7.64-65
runes and classes adapted to steampunk setting, 5.33-34
(see Classes for Glorantha)
Gods and religions
blessings given as rewards, randomized
minor blessings, table of 100, 7.84-92
major blessings, table of 20, 7.93-94
Church of Providence, 7.39-43
holy books, randomized quotations from, table, 7.120-122
holy lair items (32 magic items for your base of operations), 7.95-100
belfry (frees possessed characters), 7.96
blessed dome (strengthened walls), 7.96
blood orchard (advances escalation die), 7.96
choultry (guests treated as members of the party), 7.96
clock tower (better initiative), 7.96
consecrated ground (evil creatures are weakened), 7.96
consecrated statue (bonus recharge), 7.96
crystal cave (regain expended spell), 7.96
font of holy water (bonus to recovery rolls), 7.97
gargoyle perch (helpful gargoyle), 7.97
grand ophicleide (bonus for bards), 7.97
hallowed garden (protection for souls of the buried), 7.97
huge ornate symbols (bonus to spells and attacks), 7.97
hymn scroll (repels evil creatures), 7.97
labyrinth (teleportation), 7.98
library (bonus to knowledge checks), 7.98
mandara (bonus to disengage checks), 7.98
minaret (recharges magic items), 7.98
monolith (use recovery to recharge or regain power), 7.98
obelisk (characters can easily locate the lair), 7.98
obsidian mirror (affects phasing creatures, alerts to intruders), 7.99
ossuary (bonus AC for undead characters), 7.99
pendulum (hinders lying), 7.99
prayer wheel (removes ongoing curse or disease), 7.99
psalm reader (password for a door), 7.99
pulpit (bonus to charisma checks), 7.99
sacred pool (cast spells as rituals), 7.99
sacred tree (reroll a die), 7.99
sanctified crypt (corpses do not decay), 7.100
spire (enhances other lair items), 7.100
stained-glass windows (see invisible creatures), 7.100
torii (bargain with the undead), 7.100
Living Ice, pantheon, 7.17
class affiliations, 7.18
domain: Authority, 7.19-20
gods
Aarre, 7.18
Agneta, 7.18
Aros, 7.17
Lucas, 7.18
Raili, 7.18
Sirkka, 7.17
icon relationships, 7.21-22
NPCs
Nonus Coruncanius Brascar, military leader, 7.20
Thon Brascar, Priestess’ right hand, 7.20
religious customs, randomized, 7.67-70
Temple of the Ebon Triad
gods of future, present, and past, 7.44
history
priesthood, 7.45
relationship to the icons, 7.47-48
relics (magical items)
book: Hymnal of the Ebon Triad, 7.48
book: Tome of the Triad, 7.48
cloak: Three-Fold Cloak, 7.48
holy symbol: Sign of the Ebon Triad, 7.49
holy symbol: Symbol of the Ebon Triad, 7.49
necklace: Diplomat’s Chain, 7.49
ring: Signet of the Ebon Triad, 7.49
satchel (wondrous): Satchel of the Ebon Triad, 7.50
shield: Shield of the Ebon Triad, 7.50
staff: Staff of the Ebon Triad, 7.50
temples
in general, 7.45
notable temples across the Empire, 7.46-47
theology, 7.44-45
Three Pantheons
gods
Balamet, The Warrior Cat, Thirsty god, 7.30-31
Katalua, The Destroyer, Bright god, 7.30
Koatiri, Thirsty god, 7.30
Perikalo, Bright god, 7.30
Vixen, Tullet, Old god, 7.31-32
history, 7.29
Bright gods, modern pantheon
Old gods, ancient pantheon
Thirsty gods, previous pantheon
religious groups
Fearless, warriors and adventurers of Balamet, 7.31
Reknarites, worshipers of Balamet, 7.31
Sisterhood of the Vixen, healers, 7.32
Worship of Tullet the Unshackled, cult, 7.32
weapons (magical) associated with various types and styles of gods
bear, 7.101
bee, 7.101-102
butterfly, 7.103
cat, 7.103-104
death, 7.104
dove, 7.104-105
eagle, 7.105
fire, 7.105-106
fisher, 7.106
forest, 7.106-107
harvest, 7.107
horse, 7.107-108
lover, 7.108
lion, 7.108-109
midwife, 7.109
moon, 7.109-110
mountain, 7.110
oak, 7.111
owl, 7.111-112
rainbow, 7.112
raven, 7.112-113
rebirth, 7.113
river, 7.113-114
sea, 7.114
shepherd, 7.114-115
smith, 7.115
spider, 7.115-116
stars, 7.116
storm, 7.116-117
sun, 7.117
victory, 7.118
volcano, 7.118
wolf, 7.119
Worms and Ecstasy, pantheon, 7.11-17
class affiliations, 7.13
domain: Survival or Anti-External, 7.13
gods
Chillithin, 7.11
Dance, 7.11
Storms, 7.11
X’tha, elder devourer, 7.11
Yth’Tch, elder devourer, 7.11
icons’ attitudes toward, 7.15-17
NPCs
Alaisdair, true inquisitor, 7.15
Samuel Goodeye, imperial lawbringer, 7.15
The Pruning Five, druids, 7.14
H
Holidays (see Festivals)
Horror, incorporating elements of, 2.4-7
I
Icons
applying icon relationship dice, 1.4-5, 1.22, 4.46
feats associated with, 4.34-37 (see Feats associated with icons)
magic items, 6.37-49 (see Magic items, single-use, associated with icons)
relationships with characters tinged with lycanthropy, 7.9-10
Icons, new
The Divine, tiger from another realm, 7.51-60
as heroic, ambiguous, or villainous, 7.51-52
general information, 7.52-53
NPCs
D’ardu, kobold servant, 7.56-58
Niel Cenka, human right-hand man, 7.54-56
Valist Haagtor, demon servant, 7.58-60
within the Dragon Empire, 7.53
L
Living dungeon
possible origins, 6.20-24
underkraken species, 6.50-55
Locations
Chasm, city, 4.25-29
adventure hooks, 4.27-29
dwarf king’s treasury, 4.27
magic items, 4.28-29
NPCs, 4.28
taverns, 4.27
overview, 4.26
Stalking Trees, region, 3.25-26
history, 3.25
sun worshippers, 3.26
Sun Falls, village, 3.27-29
sun festival, 3.27
sun temple, 3.28
sun salamander, monster stats, 3.29
sun walkers, 3.28
sun walker, leader, NPC stats, 3.28
Undermarch, 6.73-74
character backgrounds, 6.73
history, 6.71-72
icon influences, 6.73-74
prior ages, 6.73
stations and byways, 6.72
Lycanthropy
barbarians descended from werebeasts, 7.5-10
characters infected with, 2.8-9
icon relationships with descendants of werebeasts, 7.9-10
M
Magic items
armor
anvil breastplate (crits against you deal thunder damage), 7.115
avalanche robe (bonus move when pass save check), 7.110
breastplate of sol (expanded crit range for holy or fire attacks), 7.117
caul of new birth (recovery when reach 0 HP), 7.113
pelt of strength (reroll strength checks), 7.102
raven’s robe (fly, protection from fall), 7.112
river-pebble armor (pop free when someone nearby pops free), 7.114
storm-light chain (enemies take lightning damage against you), 7.116
belts
fleece-lined belt (immune to extreme weather and hunger), 7.115
green belt (additional recovery, grow protective barrier), 7.107
rider’s kilt (transform into centaur), 7.108
seafarer’s cincture (spending recovery removes restraints), 7.114
books
alchemist’s manual for monstrous mutation, 4.29
burning book (increase fire resistance, see the past), 7.105
Hymnal of the Ebon Triad (grants a specific bard spell), 7.48
Scroll of Counted Stars (chance to reroll missed ranged attack), 7.116
Tome of the Triad (bonus magic feat), 7.48
boots
astral boots (teleport or swap positions with another), 7.116
farmer’s boots (never bogged down by terrain), 7.107
fuzzy slippers (disengage with poison), 7.102
horse shoes (move as a free action), 7.108
velvet boots (stealth movement, protection from falls), 7.104
bows and ammo
arachnid arrow (targets become stuck), 7.115
bolt of eros (enemy must move toward specific creature), 7.108
eagle-bone bow (bonus attack), 7.105
eagle-feather arrow (move into engagement), 7.105
ivy-wood bow (arrows weave to hit target), 7.106-107
cloaks
cape of transformation (change appearance), 7.103
flowing cape (bonus to disengage checks), 7.114
golden cloak (chance for enemy to attack self), 7.117
leafy cloak (bonus when hiding or sneaking), 7.107
liquid iron mantle (reduced damage from metal weapons), 7.118
mantle of quiet moments (transfer a condition), 7.108
owl-feather cloak (glide between treetops or to ground), 7.111
Three-Fold Cloak (wearer appears younger or older), 7.48
white mantle (free recovery), 7.105
daggers
claw of night (pre-combat attack), 7.111
climbing spike (no skill check needed to climb wood), 7.106
knife of the accoucheuse (attack again if missed), 7.109
eyewear
Goggles of Planar Truth, 7.14
gauntlets and gloves
builder’s gauntlet (deal extra damage with hammer and axe), 7.115
Hands of Light and Dark, 4.31-32
lion-paw gloves (option to also use initiative roll as first attack roll), 7.109
Nightcaller, 4.32
Shadow’s Bane, 4.32
wolfskin gauntlets (bonus damage to ally-engaged enemy), 7.119
hammers
builder’s hammer (bonus to making or breaking objects), 7.115
coffin nail hammer (crit expands against undead), 7.104
golden hammer (crit expansion), 7.108
mountain hammer (enemies are pushed back), 7.110
Perun’s Vengeance (expanded crit range until success), 7.117
helmets
bear-skull helm (advantage against staggered enemies), 7.102
black feather crown (send floating eye to scout), 7.112
golden laurel crown (others regard you as a winner), 7.118
headband of prophecy (bonus action), 7.105
hive crown (see through ally’s eyes, cast as though an ally), 7.102
iron wolf helm (bite attack), 7.119
lover’s mask (disguise self), 7.108
winged helmet (bonus movement inflicting damage), 7.103
maces
mace of rage (reroll attack), 7.102
necklaces
band of reawakening (chance to heal when staggered), 7.113
crystal pendant (teleport), 7.112
Diplomat’s Chain (grants Smooth Talk talent), 7.49
midwife’s pendant (bonus to death saves), 7.109
moonsilver chain (transform into animal to scout), 7.109
pearl necklace (save bonus, hold breath indefinitely), 7.106
other items
Egg of Serenity (wondrous, provides useful things), 7.104
Gloomglass (wondrous, grant ally temporary HP), 7.104
rings
claw ring (fingernails become a weapon), 7.103
lavastone ring (cast fire spell), 7.118
lion-head ring (thunder damage), 7.109
ring of concealment, 4.29
ring of fire (start fires, reduce enemy’s attack roll), 7.106
Signet of the Ebon Triad (advantage to research checks), 7.49
satchels
Satchel of the Ebon Triad (wondrous hidden compartment), 7.50
shields
faithful hound’s shield (boost nearby ally’s saves), 7.115
protector’s shield (may use two-handed weapon), 7.109
shield of grasping limbs (difficult for enemies to disengage), 7.116
Shield of the Ebon Triad (armor rune effect), 7.50
spears
storm spear (chained attacks against multiple enemies), 7.117
trident of the deep (turn into merfolk), 7.114
staffs
crystal prism staff (chance to reflect crit spells back to attacker), 7.112
moonstone staff (pushes enemies away), 7.110
oaken quarterstaff (summon tree animal to assist), 7.111
Staff of the Ebon Triad (advantage to recharge checks), 7.50
staff of resurrection (allies get two chances on final death saves), 7.113
victor’s stave (if you take no damage, attack bonus in next battle), 7.118
swords
silent kiss, 4.31
silvered moonblade (crit range increase against fire creatures), 7.110
stinger (poisonous), 7.103
symbols
carved eagle feather (bonus on visual perception checks), 7.105
oakleaf broach (reroll failed save), 7.111
Sign of the Ebon Triad (affects icon relationship rolls), 7.49
Symbol of the Ebon Triad (affects icon relationship rolls), 7.49
wands
acorn wand (oak tree traps enemy), 7.111
beribboned baton (fly for a move action), 7.112
finger of death (increased miss damage), 7.104
wand of the owl (turn into an owl), 7.111
weapons, general melee
ambush blade (double damage in ambush), 7.103
armament of tides (chance to stay engaged with enemy), 7.114
burnished weapon (stun enemy), 7.117
eons-cutting blade (second miss deals twice miss damage), 7.113
Halligan’s End (assists in forcing open doors and objects), 7.106
weapons, general ranged
peak-top pebble/sling (expanded crit with triple damage), 7.110
swiftwing (attack mid-move), 7.103
throwing stars (attack two targets, splitting damage), 7.116
weapons, uncommon
barbed-chain net (make enemy stuck), 7.106
crop of the horse god (give extra move to ally), 7.107
drover’s rod (extra die of damage against beasts), 7.114
leviathan hook (make enemy stuck), 7.106
ravenwing weapon (attack in ambush round), 7.113
reaver’s weapon (add escalation die to miss damage), 7.119
weapon of burning rock (gives ongoing fire damage), 7.118
weapon of deception (take back an action to confuse enemy), 7.116
wonder weapon (use a recovery as extra damage), 7.118
winnowing fork (gain temporary HP after last mook), 7.107
(see Magic items, single-use; Gods and religions, holy lair items)
Magic items, single-use
associated with an icon
Archmage: Warding and Binding Scroll, 6.38
Crusader: Blood of the Enemy, 6.38
Diabolist: Brimstone Prison, 6.39
Dwarf King
Ancestor Rune, 6.39
Clockwork Decoy, 6.40
Ancestor Golem, 6.41
Elf Queen: Elven Ginseng, 6.42
Emperor: Voice of the Crown, 6.43
Great Gold Wyrm: Martyr’s Balm, 6.44
High Druid: Fastgrow Fertilizer, 6.45
Lich King: Lich’s Stitches, 4.45
Orc Lord: Glory Totem, 6.46
Priestess: Prayer Bead, 6.47
Shadow Prince: Everyman Ointment, 6.48
The Three: Dragon Eye, 6.49
cloak of elven embrace, channels the elven court’s effects, 7.37
final answer token, perfect knowledge to pass judgment, 7.35
imperial locket, encouragement, 7.37
negotiator, creates a conference room, 7.37
potions
draught of affability, 7.36
of fungicide, 4.28
spirits of challenge, recollection of all grudges, 7.38
proud ears, languages, 7.35
purse oil, security, 7.34
predator’s eye, perception, 7.34
righteous guardian token, protection of non-combatants, 7.35
selfstick, official identification, 7.34
siren, building destruction, 7.34
twin brands of service, one day boost of energy taken from another, 7.36
vassal’s writ, alters official documents, 7.36
Maps and play areas
physical
crafting 2.5D dungeon tiles, 2.24-26
Marriage (see Cleric, Binding oaths)
Monsters and creatures
bat cavalry, 5.21
converting player characters into monsters, 4.15-20
cyclops, 4.7-14
adventure hooks, 4.13-14
building battles, 4.12
history, 4.7-9
icon relationships, 4.12
rumors, 4.13
stats
cyclops sailor, 4.10
cyclops seer, 4.11
cyclops shepherd, 4.9
demogorgon, 4.53
dire bat (see bat cavalry)
dragon, large gelatinous, 4.22-23
duergar, underdwellers, 6.65-70
adventure hooks, 6.69
common names, 6.68
icon relationships, 6.68-69
items found on or near, 6.70
special abilities, 6.66
stats
dark priest, 6.66
shadow knight, 6.67
stories told to children about, 6.65
example of creating new monster based on existing monster, 5.20-24
gelatinous cube, haunted, 2.12
goblin (see bat cavalry)
gods (see Gods and religions)
giant, stormfisher, 4.50-51
gift box mimic and stall owner, 3.17-18
living spellbook, 6.61-62
musk ox, mutated, 4.23
phased bulette, 1.8-9
poltergeist, 2.12
pygmy wasp-rider, 5.24
Sharnu’s angel of judgment, 7.42
sun salamander, 3.29
underkraken (living dungeon)
nerve cluster, 6.53
octopus heart, 6.55
werebeasts, history, 7.5-6
N
Non-player characters (NPCs)
converting player characters into NPCs, 4.15-20
D’ardu, kobold icon servant, 7.56-58
Grimgut Gobmage, famous rockleech goblin, 6.58
Jaysa, sorceress, 4.24
Lemuel, pastor of the Church of Providence, 7.39-43
Nemo Haze, human necromancer, 4.52
Niel Cenka, human icon servant, 7.54-56
Shadows of the Abyss, assassin troupe, 2.11, 4.47-49
Simone “Sardonicus” the Third, mistress of ceremonies, 3.5
Sōshan, half-orc monk, 4.33
Sun walker, leader of festival, 3.28
Tas Goulder, fortune teller, 4.21
Valist Haagtor, demon icon servant, 7.58-60
Vok Z’Khalat, dark elf, 4.21
Yoralia, demon-touched, 4.49
Young Bartley, balladeer, 4.24
O
Oaths (see Cleric, Binding oaths)
One unique thing
gradually woven into campaign, 4.46
One-use magic items (see Magic items, single-use)
Orders, Cleric (see Cleric, Orders)
P
Paladin class (see Classes)
Pantheons (see Gods and religions)
Planning and preparation (see Encounters; Running the game; World building)
Plot hooks, preparing alternatives to keep the game moving, 4.4-5
R
Races, customizing for specific character concept, 6.63-64
taking abilities from other races, 6.63
using custom racial powers
Dilettante, 6.64
Furious Assault, 6.64
Knack for Success, 6.64
Surprising Inspiration, 6.64
Races, new and expanded
Goblin
adventure hooks, 6.59
rockleech clan, 6.58
racial abilities, 6.56
mounted combat feat, 6.56
other goblin race options, 6.57
overview, 6.56
Glorantha races, using in Dragon Empire , 5.25-29
Tiefling Hellbreeds, 1.10-21
acedians (aloof sages), 1.20
ardenti (larger than life), 1.11
avaritians (driven by desire), 1.16
invidians (ambitious to a fault), 1.19
irai (hell’s avengers), 1.13
luxirians (sensual hedonists), 1.14
superbians (pride and hubris), 1.18
Uzko, Glorantha dark trolls adapted for use in Dragon Empire
uzko-specific classes
adept, healer, 5.27
necromancer, bone shaman, 5.27
warrior, gladiator, 5.27
history in the Dragon Empire, 5.25-26
icon relationships, 5.26
Regions (see Locations)
Religions (see Gods and religions)
Running the game
designing non-combat scenarios, 4.43-45
plot hooks, preparing alternatives to keep the game moving, 4.4-5, 4.46
players as the storytellers, 4.46
(see Encounters)
S
Scenes (see Encounters; Maps and play areas)
Single-use magic items (see Magic items, single-use)
Skill challenges, 4.43-45
Spells (see Classes, new and expanded)
Steampunk conversion of Glorantha runes and classes, 5.33-34
Story hooks (see Encounters, plot hooks)
T
Tabletop terrain (see Maps and play areas)
Taverns, 4.27
Tiefling Hellbreeds race, 1.10-21 (see Races)
V
Vows (see Cleric, Binding oaths)
W
Warlock class, 2.14-23 (see Classes)
Werebeasts (see Lycanthropy)
World building
converting player characters into NPCs or monsters, 4.15-20
example of creating new monster based on existing monster, 5.20-24
living dungeons, origins, 20-24
organizations
clerical orders, 7.24
race customizations, 6.63-64
religious followers, random customs of, 7.67-70
steampunk conversion of Glorantha runes and classes, 5.33-34
(see Factions; Festivals; Gods and religions; Locations; Monsters and creatures; Non-player characters)
Author Index
A
Adamski, Patryk ‘Ruemere’
Quick Tip to Fun Encounters, 1.6
Underkrakens Revisited, 6.50-55
Anderson, Melody Haren
Decorating for Festivals, 3.4
ASH LAW
A Dozen Dungeons, 6.5-19
Alignment Check, 7.70
And by These Signs You Shall Know Them, 7.66
Divine Domain Spells, 7.70
Holy Roller, 7.120
One Hundred Twenty Blessings Upon You!, 7.84
Thirty-Two Holy Lair Items, 7.95
Weapons of the Gods, 7.101
B
Baker, Tim
Imperial Dispatch, 1.2, 2.2, 3.2, 4.2, 5.2, 6.2, 7.3
Racial Variants for Core Races, 6.63-64
Reskinning Monsters for Glorantha, 5.20-24
Bengtsson, Ulf
The Severance, 7.61
Bestul, J. Michael
Cyclops, 4.7-14
Faces of the Empire: Barka, 4.30
Faces of the Empire: Sōshan, 4.33
Black, Richard, Jr.
Bringing Glorantha Classes to the Dragon Empire, 5.30-32
Bringing Glorantha Races to the Dragon Empire, 5.25-29
Bonch-Osmolovskiy, Mikail
Especially Nasty: Gift Box Mimic and Stall Owner, 3.17
Especially Nasty: Haunted Gelatinous Cube, 2.12
Especially Nasty: Living Spellbook, 6.60-62
Especially Nasty: Phased Bulette, 1.8
Especially Nasty: Stormfisher Giant, 4.50-51
Heroic Horror, 2.4
Boyt, Jeb
All Along the Undermarch, 6.71-74
Temple of the Ebon Triad, 7.44
C
Cardoso, José Luiz F. ‘Tzimiscedracul’
13 (Crazy) Optional Rules for the Escalation Die, 4.38-42
13 Festivals, Holidays, and Calendar Peculiarities, 3.19
Lycanthropy, 2.8
What Are Living Dungeons? 6.20-24
E
Eastman, Benjamin L.
Rage by the Light of the Moon, 7.5
F
Faupel, Denis
Evil Beneath, The, 6.65-70
Faces of the Empire: Vok Z’Khalat, 4.21
H
Hebert, Andrew
GM Advice Learned from New World of Darkness, 4.46
J
Joynt, Patrick
Dragon Empire Pantheons, 7.11
Signature Items, 7.33
We Answer to No Man, 7.51
K
Kiener, Christopher
Faces of the Empire: Tas Goulder “Fortune Teller”, 4.21
Killman, Martin
Dark Pacts & Ancient Secrets in Glorantha, 5.4-19
Iconic Feats, 4.34-37
Paladin Talents, 3.6-16
Knight, Dorian
Icon Improvisation Advice, 4.46
Krauss, Sean
Iconic One-Use Items, 6.37-49
M
Marvin, John
Creatures of the Empire: Demogorgon, 4.53
Creatures of the Empire: Large Gelatinous Dragon & Mutated Musk Ox, 4.22-23
Three Gods from Three Pantheons, 7.29
Maston, Kim
Faces of the Empire: Young Bartley, 4.24
Mingoa, Lawrence Augustine R.
Challenging the Story: Skill Challenges in 13th Age, 4.43-45
Game of Icons, The, 1.4
Warrior Class, The, 6.25-36
Murphy, John
The Condemners, 7.39
Murray, Douglas G. A.
Reflavoring 13G Classes and Runes, 5.33-34
O
Olson-Smith, Clark
Chasm, 4.25-29
More Goblins! 6.56-59
P
Parker, Michael
Faces of the Empire: Jaysa, 4.24
Pruitt, Michael
The Warlock, 2.14
R
Ramos, Nefthalie Nelson
Faces of the Empire: Nemo Haze, 4.52
Factions, 2.10
Magic Items, 4.31-32
Shadows of the Abyss, Assassin Troupe, 4.47-49
Rogers, Brian
Rituals of Faith, 7.23
S
Sheftall, Sherm
Back Matter, 1.23, 2.27, 3.30, 4.54, 5.35, 6.75
Front Matter, 7.2
Sun Falls and the Stalking Trees, 3.25
Sørli, Are
Converting a 13th Age Character Into an NPC or a Monster, 4.15-20
Stauffer, Seth
Always Have a Few Extra Plot Hooks Hidden Up Your Sleeve, 4.4-5
T
Thomas, Dax
Crafting the Old Brewery, 2.24
W
Witunsky, Benjamin ‘Balamast’
Voices From the Overworld, 1.22
Artist Index
A
Anderson, Melody Haren, 1.7
ASH LAW, 1.10, 6.7-19
B
Baker, Patricia, 1.2, 2.2, 2.4, 2.8, 3.2, 4.2, 4.23, 5.15, 5.16, 5.20, 5.22, 5.33, 6.3, 7.33, 7.35, 7.37, 7.39, 7.41, 7.43, 7.51, 7.54, 7.56
C
Chaosium, 5.28
Comerci, Daniel, 1.3, 5.3
H
Hershey, Rick, 3.22, 3.30, 4.3, 4.16, 4.50, 4.53, 4.54, 5.30, 6.4, 6.24, 6.25, 6.28, 6.57, 6.59, 7.5, 7.11, 7.72, 7.73, 7.119
M
McDonald-Jones, Nikole, 7.30
R
Ramos, Nefthalie Nelson, 2.11
S
Spencer, Dean, 1.1, 1.23, 2.3, 3.3, 4.1, 5.1
T
Thomas, Dax, 2.25-26
‘Terrasaur’, 1.7
W
Wagner, Kris
Escalation logo design
Wyatt, Justin, 7.31
Notes
Abbreviations
A Adventurer
C Champion
E Epic
NPC Non-Player Character
Issues of the Escalation fanzine are freely available for download from http://13thage.org/index.php/escalation-zine
The following issues are included in this index:
Escalation 1: Miscellany - Summer 2017
Escalation 2: Horror - Fall 2017
Escalation 3: Festival - Winter 2017
Escalation 4: Giants in the Earth - Spring 2018
Escalation 5: Glorantha - Summer 2018
Escalation 6: The Underworld & Dungeons - Winter 2018
Escalation 7: The Divine - Fall 2019
My goal for this index is twofold. First, I want to group things together topically for easy reference. Second, I want to generate wider interest in the Escalation fanzine by revealing the impressive contents. I have done my best to be accurate but there must be errors, missed items, and especially missed artists. I welcome additions, corrections, and gold pieces. All of which can be sent to:
Heath Glandon
This email address is being protected from spambots. You need JavaScript enabled to view it.
Last revision: 2021-03-02
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