Kensei
The Kensei
Overview
Play style:While the Paladin combines the martial flexibility of a Fighter with the divine talents of a Cleric, the Kensei draws upon his inner discipline
for protection and power much in the way of a Monk, but also channels that spiritual essence into his chosen weapon in order to enhance his Fighter
capabilities to defend himself and those allies placed within his charge.
Ability Scores: Kensei rely on finesse to disable their enemies, and their channel spiritual presence into their weapon as a foci for their talents.
You can add +2 to your Charisma or your Dexterity, so long as you have not added to that score with your racial bonus.
Backgrounds: The Kensei has the spiritual discipline of a monastic background, and the physical training of a warrior..
To overcome my problems with the editor (purely my own lack of skill with it), I've uploaded the PDF file as an attachment.
*** Updaetd on 20 Nov to include support for range weapon Kensei ***
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Updated / revised several of the class talents following a bit play testing and assessment. Goal remains to bring a different warrior style to the game. Envisioning a defensive warrior similar to "Zatoichi", able to pin down and control enemies by reacting to their aggression.
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Nice work.
Some comments:
- The layout is a bit broken and the font is too small in places. I would suggest to edit, click toggle editor, and remove the span style tags from the html source to fix it.
- "2d4" as weapon base damage? Do you really want 10th level PCs to roll 20d4 for damage? Isn't that a bit unwieldy? If you want to give the class some extra damage, there are better ways. Maybe replace the 2d4 with 1d10, and 1d10 on two-handed with 1d12? Not really necessary though, as you already add Charisma to damage.
- Kensei Spirited Defense: It would be better to just copy the text from the Fighter's Skilled Intercept here. You're reinventing it in a way that's unnecessarily complicated.
- "Charisma may be used in lieu of Wisdom to determine your armor value" - While I get what you're trying to do here, it's a bit confusing. I would leave the basic AC formula as-is, and leave adding Charisma to AC with the Spirit Bond Finesse talent.Like 0 -
Comment last edited on about 10 years ago by Michael Parham Michael Parham
Thank you for your comments Martin! I've taken most of your suggestions and included them in the update.
As for Spirited Defense, I am aiming for something just a bit different from the fighter talent in that I want to keep the image/theme of swordplay finesse as the means by which the Kensei executes his defensive abilities. Therefore I attempted to simplify what I could using Skilled Intercept verbiage, while keeping the actual attack mechanic in place.
Please continue with suggestions and do let me know if you get a chance to play test the Kensei.Like 0 -
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