I've adapted some races from the Earthdawn rpg, as it's one of my all time favorite settings. This is the small, winged, fairy-like Windlings.
+2 Cha OR +2 Wis
Flight: Windlings main mode of movement is flight on dragonfly-like wings. They are less adept at high flying. If a Windling flies high enough to be “Far Away” (basically un-engage-able) they must make a normal save (11+) at the end of every round, or become Hampered (save ends).
If they fail a save while Hampered, they tumble to the ground, taking mid-range single target impromptu damage for the environment, and becoming Stunned (save ends).
Small: +2 AC bonus vs opportunity attacks.
Brittle: Windlings have 1 less recovery per day than normal.
Champion Feat: The Windling no longer has 1 less recovery per day than normal.