Sebastian - LVL 1-10 - High-Elf Cleric

Written by Zimm.

Name: Sebastian Everday (Once Sebastian Silvervein)                                  Level: 1
Race:
High Elf (Once Dwarven)

Class: Cleric

Gender: Male                                   Age: 53
As an Elf :
Height: 6'0"     Weight: 170lbs       Build: Slender
Hair: Silvery Blonde     Eyes: Golden
As a Dwarf:
Height: 4'3"    Weight: 210lbs       Build: Athletic
Hair: Brown     Eyes: Hazel

Gold: 25

One Unique Thing: As a dwarven spy, The Dwarf King had you polymorphed into an elf to gain inside information on the Elf Queen's plans.

Backgrounds:
Spy for The Dwarf King: +5

Elven Religious Historian: +4  (From Domain: Knowledge)
Religious Community Leader: +3

Relationships:
The Dwarf King - 2 Positive
The Elf Queen - 1 Positive

Str: 10      Mod: +0
Con: 12    Mod: +1

Dex: 8    Mod: -1
Int: 18       Mod: +4
Wis: 18    Mod: +4
Cha: 10    Mod: +0

Health: 24
Recorveries: 8
Recovery Dice: 1d8 + 1

Initiative: +0

Melee
Attack: +1

Hit: 1d4 + 0
Miss: 1

Ranged
Attack:
 +0

Hit: 1d4 - 1
Miss: 0

Weapons:
None

Armor Class: 17
Physical Defense: 12
Mental Defense: 16

Armor:
Elven Chainmail

Racial Power: Teleport
Once per battle as a move action, place yourself in a nearby location you can see.

Class Features:

Bonus spell: Heal
All clerics know the heal spell in addition to the spells they choose and memorize each day.

Ritual Magic:
Clerics can cast their spells as rituals (see page 192).

Talents: 

Domain: Knowledge
You gain 4 additional background points that must be used somehow in relation to knowledge or lore.

Invocation of Knowledge:
You must use this invocation during your first round of a battle. When you do, you get a quick glimpse of the battle's future. Roll a d6; as a free action at any point after the escalation die equals the number you rolled, you can allow one of your allies to reroll a single attack roll with a +2 bonus thanks to your vision of this future.

(Adventurer Feat) Domain: Knowledge
Once per day, you can change one of your skill checks involving knowledge to a natural 20 instead. Interpret the word "knowledge" as loosely as your GM allows. GMs, be generous.

Domain: Community
Once per battle, you can affect two additional allies when you cast a spell for broad effect.

Invocation of Community:
This battle, critical hits against you and your nearby allies deal normal damage instead of critical damage.

Domain: Justice
Once per turn when an enemy scores a critical hit against you or one of your nearby allies or drops you or one of your nearby allies to 0 hp or below, you gain an attack-reroll blessing. Immediately choose a nearby ally and give them the blessing as a free action; you can't hold on to it.
An ally with this blessing can use it to reroll an attack as a free action this battle. An ally can only have one such blessing on them at a time.

Invocation of Justice:
This battle, add double your level to the miss damage of your attacks and the attacks of your nearby allies. (For example, your basic melee attack as a cleric will deal triple your level as miss damage while this invocation is active.)

Spells:

Heal:
Close-quarters spell (Quick action to cast 1/round)
Special: You can use this spell twice per battle.
Target: You or one ally you are next to
Effect: The target can heal using a recovery.

Javelin of Faith:
Ranged spell (At-Will)
Target: One nearby enemy
Attack: Wisdom + Level vs. PD
Hit: 1d6 + Wisdom holy damage.
Miss: Damage equal to your level.

Spirits of the Righteous:
Ranged spell (1/battle)
Target: One nearby enemy
Attack: Wisdom + Level vs. MD
Hit: 4d6 + Wisdom holy damage, and your nearby ally with the fewest hit points gains a +4 bonus to AC until the end of your next turn.
Miss: Your nearby ally with the fewest hit points gains a +2 bonus to AC until the end of your next turn.

Shield of Faith:
Ranged spell (Quick action to cast Daily)
Effect: You can cast this spell for power or for broad effect.
Cast for power: One nearby ally gains a +2 bonus to AC this battle.
Cast for broad effect: Choose up to three nearby creatures (including you); each target gains a +1 bonus to AC this battle.

Bless:
Ranged spell (Quick action to cast Daily)
Effect: You can cast this spell for power or for broad effect.
Cast for power: One nearby ally gains a +2 attack bonus until the end of the battle.
Cast for broad effect: Choose up to three nearby creatures (including you); each target gains a +1 attack bonus until the end of the battle.

Backstory:
You were always clever, but quiet. Protecting your friends and plotting against your bullies. What you lacked in brute strength you made up for with cunning and planning. At an early age, your parents; a shield maiden and a miner, sent you off to a private school where you were well educated in more than Dwarven knowledge, and secretly groomed to be a spy for your countrymen. Upon graduation you were sent to a new school where you received one-on-one training about elven life, culture, language, and mannerisms. The final lesson was a field test, where you were polymorphed into an elven form to match the training you'd had and sent into the forest to test your new skills. You didn't miss a beat. With the forged traveling papers you'd been given and your innate cleverness, you were quickly absorbed into the High Elf community. You've lived among the elves for over 25 years now, becoming a cleric, a community leader, and helping to fight to reclaim the lost Grey Towers, all the while feeding information back to The Dwarven King about any elven activity that would be pertinent to your original people. But you've been an elf almost as long as you've been a dwarf, and you struggle sometimes with which side you're really on.

lvl01 highelf cleric

Attachments:
FileDescriptionCreatorFile sizeDownloadsLast modified
Download this file (LVL01_HighElf-Cleric.pdf)LVL01_HighElf-Cleric.pdfCharacter sheet for LVL 1 High Elf ClericPaul Z455 kB5182015-06-08 08:45
Download this file (LVL02_HighElf-Cleric.pdf)LVL02_HighElf-Cleric.pdfCharacter sheet for LVL 2 High Elf ClericPaul Z457 kB3222015-06-08 08:46
Download this file (LVL03_HighElf-Cleric.pdf)LVL03_HighElf-Cleric.pdfCharacter sheet for LVL 3 High Elf ClericPaul Z457 kB2932015-06-08 08:46
Download this file (LVL04_HighElf-Cleric.pdf)LVL04_HighElf-Cleric.pdfCharacter sheet for LVL 4 High Elf ClericPaul Z458 kB3072015-06-08 08:46
Download this file (LVL05_HighElf-Cleric.pdf)LVL05_HighElf-Cleric.pdfCharacter sheet for LVL 5 High Elf ClericPaul Z459 kB3342015-06-08 08:46
Download this file (LVL06_HighElf-Cleric.pdf)LVL06_HighElf-Cleric.pdfCharacter sheet for LVL 6 High Elf ClericPaul Z461 kB3022015-06-08 08:46
Download this file (LVL07_HighElf-Cleric.pdf)LVL07_HighElf-Cleric.pdfCharacter sheet for LVL 7 High Elf ClericPaul Z461 kB2902015-06-08 08:47
Download this file (LVL08_HighElf-Cleric.pdf)LVL08_HighElf-Cleric.pdfCharacter sheet for LVL 8 High Elf ClericPaul Z463 kB2812015-06-08 08:47
Download this file (LVL09_HighElf-Cleric.pdf)LVL09_HighElf-Cleric.pdfCharacter sheet for LVL 9 High Elf ClericPaul Z463 kB3142015-06-08 08:47
Download this file (LVL10_HighElf-Cleric.pdf)LVL10_HighElf-Cleric.pdfCharacter sheet for LVL 10 High Elf ClericPaul Z466 kB3292015-06-08 08:47

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