1st level Dwarven mooks
Improvised Axes +6 vs. AC. Hit: 5 damage.
Each dwarf also has a special ability:
Zahig is Strong Add the escalation die to his damage.
Orsik is Distracting Enemies engaged with Orsik are Hampered.
Snurri is Tricky Enemies engaged with Snurri subtract the escalation die from their disengage results.
Adrik is Helpful Attacks on an enemy Adrik has engaged add +1 to their critical range. (so most attack will crit on 19 or 20.)
Dwarven Defenses All dwarf sailors add the escalation die to their PD but not to attacks.
Mooks for each 7 damage the dwarven sailors take, one mook is taken out of the fight.
HP 7 each (28 total)