Mephit (Mineral)

Written by Christopher Allen.

 

Mineral Mephit

Wrought of glittering crystal, this diminutive imp might pass for a statue were it possible that any self-respecting sculptor would create such an ugly creature with so sullen and suspicious a face. On the other hand, when it spots your treasure and gems, its eyes light up with avarice.

(Originally posted on RPG.net by Christopher Allen)

2nd Level Spoiler [Elemental]
Initiative: +6
Crystal Claws +7 vs AC – 7 damage
C Glittering Breath (1d2 nearby enemies) +6 vs PD – 5 damage and targets are blinded, becoming hampered for one round.
Limited Use: 1/battle

Flight: Mineral mephits fly slow and clumsily; they barely seem air-worthy.
Pass-Stone: As a standard action, a mineral mephit may make a move through solid stone, rock or mineral.
Resist Physical 14+

Nastier Specials
Blade Wrecker: When the mephit's crystal claws hit on a natural even roll, it may choose to deal no damage and instead force the target to make a save for a single weapon they are wielding (an easy save if the weapon is magical). If failed, the weapon is too badly damaged to be used again this battle, and must be repaired (which requires a short rest and the appropriate tools – a hammer, whetstone, or likewise).
Avaricious: When the mephit's crystal claws hit on a natural odd roll, the target must make a save or the mephit swipes a single piece of worn jewellry right off them – most likely the magical rings or amulet they may be wearing.

HP: 35
AC: 19
PD: 16
MD: 12

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