He's a pretty passive chap most of the time, just your regular, dim little magma-man trundling around and taking life in his stride. But don't make him angry. You won't like it when he's angry.
(Originally posted on RPG.net by Christopher Allen)
2nd Level Wrecker [Elemental]
Lava Claw +8 vs AC – 8 damage
18+: The attack also deals 5 ongoing fire damage
C Magma Spit +6 vs PD (one nearby enemy) – 10 fire damage, and if the target does not make a move during their next turn then they suffer an additional 10 fire damage.
Limited Use: 1/battle
Burning Rage: While the magma mephit is staggered it deals an additional d6 fire damage with each attack.
Fiery Aura: At the beginning of the magma mephit's turn, every enemy engaged with the mephit suffers 3 fire damage. If the mephit is staggered, this increases to 6 fire damage.
Flight: Magma mephits really don't fly very well; they can hover alright, but would rather move on the good, solid ground where they leave a reassuring trail of burning footprints behind them (this helps remind them how to get back home again, as otherwise they tend to forget).
Resist Fire 16+
Cooling Magma Turns Solid: Targets hit with magma spit also become stuck (save ends).
World's Smallest Volcano: When the magma mephit dies, all enemies engaged with the mephit suffer 10 fire damage and, if they do not move during their next turn, they suffer an additional 10 fire damage.